Abstract
- Not all video games should be prolonged open-world epics to supply a satisfying expertise.
- “Astro Bot” director emphasizes the advantages of making smaller video games for increased high quality.
- “Astro Bot” was profitable with a shorter growth time and satisfied Sony to launch extra family-friendly video games.
Whereas most video games as of late push for an epic journey throughout an unlimited open world, not each sport must be prefer it. Generally, individuals simply desire a sport they’ll end over just a few days. Not each sport must be a 75-hour action-RPG to supply a deep expertise.
Working example: Astro Bot. Crew Asobi’s platformer won’t be an open-world sport with numerous capability timber and whatnot, however even with out these, it is nonetheless one heck of a great time. The sport’s director, Nicolas Doucet, believes on this and that not each sport must be the following massive factor.

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We aren’t simply saying this to guard their emotions. On this case, measurement would not matter!
“It is Okay To Make A Small Recreation,” Claims Astro Bot’s Director
Talking at GDC 2025 (by way of Recreation Developer), Nicolas Doucet performed a “The Making Astro Bot” speak, which was full of attendees. In it, Doucet mentioned “it is okay to make a small sport. ” He additionally offered individuals with {a photograph} of Crew Asobi’s onboarding handbook, which states, “We intention for high quality, not amount.”
Doucet notes that considering small means gaining extra management over your work and the method behind it. It additionally implies that with the shorter/smaller sport, the probabilities of gamers really ending it are increased.
“The prospect of a sport you may really full is a extremely, actually constructive argument [for small games],” Doucet explains. “That meant being okay with the sport being 12 hours, but when it had been eight hours—and the eight hours have been improbable—we’d have settled for that to succeed in constant high quality.”
In comparison with most big-budget AAA titles, Astro Bot was developed in simply three and a half years, six months greater than the staff initially deliberate. They did not go over-budget, as Crew Asobi maintained it by selecting to regulate the pitch of the studio’s ramp-up curve to accommodate fewer builders over an extended time period.

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Video games like Crash Bandicoot 4 and New Tremendous Fortunate’s Story will fill the Astro Bot-shaped gap in your coronary heart.
No matter Crew Asobi did, labored. Not solely did the platformer win the distinguished Recreation of the Yr award eventually yr’s The Recreation Awards, however it even satisfied Sony’s president that they need to launch extra family-friendly video games prefer it.
Even when Astro Bot’s graphics appear simplistic in comparison with God of Conflict, the Horizon franchise, and different AAA first-party titles, one in every of Crew Asobi’s builders mentioned the sport was pushing the PS5’s processing energy “to its restrict.”
With as we speak’s burgeoning sport growth prices and the truth that many “previous” individuals who play video games have duties and may’t dedicate two weeks of their lives (or extra) to only one sport, I would say carry on the small video games! Hopefully, many sport studios will take discover of Astro Bot’s success and use that as motivation that not each sport must be an open-world action-RPG blockbuster.

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Astro Bot wins a number of awards on the New York Recreation Awards, and that features the Recreation of the Yr.